How to Debug Your Unity Videogame DEV Community


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Debug.Log works in builds normally.


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Debug Unity player builds. You can debug development builds of Unity players with Visual Studio. Enable script debugging in a Unity player. In Unity, open the Build Settings by selecting File > Build Settings. In the Build Settings window, mark the Development Build and Script Debugging checkboxes. Select a Unity instance to attach the debugger to


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You'll have to do it yourself, Unity doesn't support Debug on standalone builds as far as I know. In this case, IO to the rescue! Debugger.js Code (csharp): import System; import System.IO; static function Log ( debugMsg : String) { var path : String = Application.dataPath+"/debugLog.txt"; var sw : StreamWriter = new StreamWriter ( path, true);


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How to Debug in a standalone build? Questions & Answers legacy-topics ragnaros100 June 22, 2012, 1:51pm 1 I'm testing out some recoil effect for a shooter game. And it works perfectly in the editor. But when I create a build, the build doesnt do the effect. So I was wondering… Is there any way to make a build with a debugging console?


How to Debug Your Unity Videogame DEV Community

In Visual Studio, go to Debug > Attach Unity Debugger or click the Attach to Unity button in the toolbar. A window will open with a list of available Unity instances. Select the Unity instance running your project (usually displayed as "Unity Editor (your project name)," and click Attach.


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Like this: float health = 100; void Start() { // Logs the player's health, with a reference to this game object. Debug.Log("Player Health: " + health, gameObject); } Then, in the Unity Editor, clicking on the message in the Console will show you exactly which object it relates to.


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Unity - Scripting API: Debug.isDebugBuild Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental


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In the Unity Editor's the main menu, select the GDK > Build and Run menu option. Click the Build and Run button to build and launch your game. Once your game has launched, go to Visual Studio and select Attach Unity Debugger. In the Select Unity Instance dialog, select the player. Now you can set breakpoints, inspect variables and other take.


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To configure Visual Studio for debugging, follow these steps: 1. Go to Tools > Options . 2. Expand the Debugging section and then select Symbols . 3. Specify a cache directory if not already specified. 4. Add a Symbol file (.pdb) location, such as Unity's Symbol Store. Live debugging


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Understanding builds Unity produces two build types: A release build, which includes only what's necessary to run the application. This is the default build type. A development build, which includes scripting debug symbols and the Profiler A window that helps you to optimize your game.


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The Unity Debugger allows you to debug your C# code while the Unity Entity is in Play mode. You can attach breakpoints within the code editor to inspect the state of your script code and its current variables at runtime.. As shown above, you can inspect the variables when debugging by watching the list build up, one step at a time, during.


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1. Check bare logs of the built game (and see if objects aren't being assigned correctly, are missing, etc.) 2. Make debug messages of my own to see if code is executing properly I am currently using Unity 2021.1.18 on Windows x64 Where should I be looking to find debug notes/logs of a built version of my Unity game?


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In my testing with Unity 2018 (and it is different in Unity 2020 according to the comments), I found DEBUG is true in the editor and during development builds (it is true during the build so the code is compiled into the build). DEBUG is not true during release builds. DEVELOPMENT_BUILD is never true in the editor except during development.


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Figure 19: Activating Script Debugging and Wait For Managed Debugger. Build and run the project like before. Before launching the game, Unity should allow you a moment to attach whatever debugger you wish. Once it gives you the prompt, head over to Visual Studio, then navigate to Debug Attach Unity Debugger, as shown in Figure 20.


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Using a debugger allows you to inspect your source code while your application or game is running. Unity supports debugging of C# code using the following code editors: Visual Studio (with the Visual Studio Tools for Unity plug-in) Visual Studio for Mac Jetbrains Rider Visual Studio Code


GitHub methusalah/DebugPlus Unity asset to draw all builtin gizmos in the Unity Debug way

If the DEBUG symbol is present in your release build, then that's a bug. Issue a bug, include a simple project recreating it if you can. If you can't recreate in a bare-bone project, then there may be something wrong in your code.

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